Vi ser nærmere på Transformers: Devastation
Vi hadde gleden av å treffe utvikler Robert Conkey fra Activision og spillregissør Kenji Saito fra Platinum Games, og de kunne fortelle om inspirasjonen, spillmekanikkene, alle figurene og musikken i {Transformers: Devastation}. Saito sa blant annet:
"[We] are definitely basing a lot of this on the classic look of the characters, at the same time [we] have seen them in motion a lot and by referencing all the different places we've seen them in motion. [We] were able to put it together and [we] did a lot of experimenting with speed and figuring out how to strike a good balance between 'this looks and feels like the character I know' as well as actually being really fun and responsive gameplay."
På spørsmål om hvordan de valgte ut hvem som fikk være med i spillet, sa Saito:
"Bumblebee and Optimus were kind of no-brainers, they're just such a classic part of the Autobots. The other three was like; [we] had a lot of potential selections and [we] looked at the unique... what was interesting about them and [we] thought that those three would be the most fun and they would have the most interesting aspects to them which is Wheeljack, Sideswipe and Grimlock. [We] felt they had enough differentiation between them, that [we] could really have a lot of fun bringing them to life."
Vi snakker også om spillbare Decepticons og mye mer i dette intervjuet i videoen nedenfor, og det bør være noe for alle fans av Transformers. Neste uke slippes spillet til PC, Playstation 3, Playstation 4, Xbox 360 og Xbox One.
